Kill the queen

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Buying the stars (s1)

Wolfcroft, Ashar, and Jeannette traveled back to the zombie infested city of Arampaima to retrieve a large treasure from the Wolf’s vaults in the catacombs beneath the city. They did this to fund the building of Starlight.

(this next bit is fuzzy because I didn’t dm it)
the players managed to get to Arampaima but were attacked by some zombies. Wolf’s sense of honor drove him to save what he believed to be an orphaned baby but was a zombie instead. The party was ambushed by a troop of zombies lead by a vampire eladrin lady. She is plot significant but I’m not sure what she told the players because I wasn’t their. They killed her and then…

(this part is were I come in)
They sleep in this courtyard area and when they wake up get ambused by undead again, this time lead by two necromancers under the service of Furby. The use to courtyard’s single entrance as a choke point but then some stuff happens and Ashar flies over the wall. They figure out the zombies come back after they die unless they take radiant damage or something like that. Luckily some random cat gets them to go in this church full of holy water.

Then they go in the sewars on their way to the catacombs and get ambushed by slimy things. Jeannette dies a horrible painful death and so does Someone else. Now with only Ashar and Wolf left they await their next session to continue.

Tide Watch (m2)

The morally ambiguous party, haven been driven from the Raven Queen’s castle without explanation, traveled to a town in the distance. They travel to it but have to cross a bridge. A giant fell otyugh tries to eat them but destroys the bridge instead. Revan Skybourne does some weird teleport stuff and somehow ends up under the beast below the water. After Revan nearly drowning, they kill it and dry off. The bridge repair man comes but Revan kills him to please Anabole. They continue to the town.

The sign on the front reads “”/campaign/kill-the-queen/wikis/Tide%20Watch/new" class=“create-wiki-page-link”>Tide Watch" and with an excellent history check, the players realized that this town mysteriously disappeared many years ago, buildings and all. They deduce that it was somehow sucked or teleported into the Shadow Fell. Upon entering this sad decrepit place, they find and inn but are amazed by the local church for some reason. Scour goes to investigate while Revan Skybourne and Content Not Found: mara wait in the inn. He manages to break the lock (guys help me out here. I know the wizard didn’t break the lock) and finds that there are several people fleeing a Flesh Weaver necromancer dude. The people in the church seem to be frozen in time so after some investigating, Scour finds some ruins and stuff on the church bell that look to be magical in a time magic way. At this point the other two players have showed up and are devising ways of killing the necromancer that involve turning off the time stop. I think it involved rope and knives (come on guys help me write this thing). Anyway Scour pulls on the bell rope and the bell rings, turning off the time stop. The necromancer guy dies gloriously and all the random people inside run out. They interrogate some crazy kid who said that the necromancers had been looking for this random guy for some reason. He failed to provide and adequate description but at least the players had something to go on. They also hear some noises coming from a trap door. After deducing the presence of more necromancers below, they heave the heavy stone alter onto the trap door and retire to the inn.

After a surprisingly restful sleep, they away and leave to finish the necromancers off in the church. As they are leaving, they seemly randomly stumble upon the Butcher’s apprentice from the first dungeon under Henry’s landing, who wanted Content Not Found: maldaba to be saved but would rather she die than have someone he didn’t believe could protect her try and save her, who Revan Skybourne pushed into a dark hole. They get in a fight with him that somehow spills outside.They kill him but a Sorrowsworn shows up and then some more stuff happens and they end up resurrecting Johannes and killing the necromancers under the church. What really happened was about 1000 times more amazing but Revan’s player should write it cause it’s his favorite story.

They end by chasing down some necromancers coming from a tower in the distance that is suppose to be their base. They get a teleport key thing that they can use on the portal beneath the church, but instead continue to the tower because they like to mess up the Flesh Weavers’ stuff and get fun loot.

Entering the shadowfell (M1)

Epic DM monologue:

Olivia stand behind the lectern and begins to chant. The lines of the teleportation circle turn black and purple and begin to ripple beneath you. You can feel the shadows draw you in as tendrils of darkness issue forth from the void appearing below your feet. The darkness whips around you like a storm and the pull is great like you are being force through the eye of a needle. The storm is defening and chills you to your bones. As Olivia chants you notice the door open behind her and a clocked figure enters the chamber. The darkness continues to spin and churn around you, its fingers grasping at your very souls. As the pressure suddenly drops and the void opens up to swallow you, you see the dark figure grab Olivia. As he does so his hood falls and you catch a glimpse of Lucan. Welcome to the Shadow Fell my friends.

Before You is a great Iron gate set in a dark grey stone wall. At its peak is iron spikes that end about 50ft above your head. It extends to your left and right for as far as the eye can see. Above you is a great dark cloud humming with sickly green lightning. It’s cold here yet droplets of moisture condense on your skin leaving you feeling slimy. Behind you in the distance you see a small settlement of dilapidated building. Perhaps most ominous of all the the giant castle just past the gates."

What happened:

Mara, Revan Skybourne, and Scour choose to run an important errand for [Olivia] in order to help Maldaba. They are told that it will be necessary to retrieve a perfect being from the crypts of Letherna. Olivia has reason to believe a new one was recently created and that it would be easy enough to retrieve. The group agrees and Olivia teleports them into the Shadow Fell, but before the portal closed, they see a supposedly dead Lucan grab Olivia. Unfortunately the portal’s pull is too great and they can not save her. Left without means of returning, they enter Letherna in search of the perfect being.

They are greated by a Sorrowsworn at the door of the Raven Queen’s palace who grudgingly takes them to the steward. The Raven Queen is absent so the players ask him for the perfect being. He tells them to go to the Lake of Sorrow so that they may understand the gravity of the request they made.

Upon arriving, they see several cloaked figures fishing in the lake and hear them speaking infernal. Scour is enraged that they dare defile his patron’s domain and Mara has a grudge against devils, so they fight them. One manages to teleport back to hell by opening a portal with his amulet. Revan sees this and takes another’s amulet before he can escape. They also find a note that seems to detail a transaction of souls ( 100 corrupted for 300 tormented souls ) on one of the bodies.

Towards the end of the battle they are mysteriously watched by crabs with crystal eyes that crawled out of the Lake of Sorrow. Both Revan and Scour put a crab in thier bag.

They return and Revan performs a monologue on the steward explaining how they had seen the lake and learned how the evils of necromancy had tainted the entirety of the shadow fell. He seems convinced that the sacrifice of the perfect being was worth Revan’s and the group’s promise of killing the queen and stopping necromancy. He takes them to the relevant crypt and they descend down a lift. Upon reaching the relevant room, they are ambushed by shadow creatures. Revan’s crab attempts to release Beyherit. Revan skillfully shoves them both in a coffin, hopefully to wait their for ever. They find the perfect being, who strangely looks exactly like Maldaba, except healthier and with more color. Flowers grew on her coffin and little sparkles of light danced their: an extremely odd occurrence in the Shadow Fell. They attempt to leave but the Steward and the lift are gone. Why? They manage to find another way out, but their journey was arduous and without the guildance of Scour’s familiar Natily___, they would have likely died.

When they finally return to the palace looking for a teleport home, the guard at the front door seems surprised to see them and begins to act suspiciously. Mara rips his robe off to reveal the supple sinewy body of a Sorrowsworn and they begin to fight. They run to the thrown room and ask the Steward for help, but he tells them that he is glad they are back so he can kill them. They freak out and attempt to run while Revan Skybourne holds them off. He activates the infernal amulet and opens a portal to hell in the throne room. A huge gnarly horned devil beast thing pushes its way through and yells “HOW DARE YOU BREAK OUR DEAL!!! FIRE AND BRIMSTONE UPON THEE!!!”. Revan runs out and the three of them manage to escape after being chased by the Sorrowsworn. (I love it when they run). They make it outside of the gate to Letherna and the Sorrowsworn do not follow them past its threshold.


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